

You also become able to permanently rid areas of the undead, which is really satisfying as well – and you’ll need the unique resources dropped by them when they’re dealt with for good. You can always see how far you’ve traveled, how many animals you’ve hunted, how many items you’ve deposited in your chest, and more – and all of these are recorded as medals of different tiers, which turns even the most mundane into its own little progress bar. On top of that, the game tracks pretty much everything. Oh and parts of the tree are hidden, and only reveal themselves once you meet certain criteria.

In addition, you’ve got access to a pretty sizable research tree with things that will take you dozens of hours to unlock. Want to get wildlife fighting by your side? What about making your turrets stronger? Or maybe you just want more luck when searching for resources. Not only are you unlocking new things as you level up, you’re also picking new perks each time. Part of what makes Dysmantle great is the constant sense of progression. As you get better tools, you can destroy increasingly harder-to-destroy items for higher quality and rarer resources. You then use these parts to make your own things, either by inventing new things, or upgrading the stuff you already have. Destroy a toilet and get some porcelaine. Destroy a bed and it will provide wood and linen. So how does it work? Destroy a cupboard and it turns into a few pieces of wood. Officially, 99% of the objects in the world can be destroyed by the end.

Once you reach the later stages of the game, not even walls will stand in your way. You can destroy more things, and what was once an obstacle is suddenly merely a brief distraction. As you level up and gather more resources, however, you get access to an increasing number of tools, trinkets, equipment, and features. You have a small inventory, low strength, and you’re only able to destroy a handful of things. And that’s very much the name of the game (see what I did there?).ĭysmantle starts off quite slow. I still have things to find, secrets to uncover, challenges to overcome, thousands of undead to kill, and probably thousands of items yet to dismantle. After playing for just over 40 hours, I still haven’t fully explored every part of it. Honestly, I’d maybe even qualify it as huge. Exploration with a capital EĪs I said, the world of Dysmantle is quite large. You have to piece a lot of it together yourself, but that’s part of the fun. There are a ton of amazing details all over the sizable map telling you the story of the people who once were – and what might have happened to them. Even if the world is the literal opposite of alive, it feels very (previously) lived in. The game is pretty light on actual story, but it’s got environmental storytelling in spades. Thankfully, you’ve got access to the tools required to survive. Oh and turrets that will mow you down in seconds. Instead, you’ll worry about surviving a world filled to the brim with things looking to kill you. Dysmantle is a survival game, but not one where you ever have to worry about food or water. Thankfully you’ve got a crowbar, a tireless arm, and the will to do whatever it takes to survive. Stuck on an island overrun by the undead, you’re the only human left alive. The world of Dysmantle is in pretty bad shape.
